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The rising accessibility of immersive media technologies opens the opportunity to use them easily in in-hospital and home environments for healthcare. The possibility to completely immerse users or patients in virtual environments, or to augment their surroundings, while tracking their movements and physiological reactions, provide new ways to induce or analyze user experiences. In the healthcare context, immersive media give new opportunities for diagnosis through the study of patient behaviors in controlled environments, as well as rehabilitation, by enabling patients to train in specific and personalized controlled tasks. In an at-home context, immersive media give opportunities to monitor and train mental and physical skills in order to improve users’ health and/or well-being.

Care IMX is a half-day workshop of the IMX 2023 Conference, bringing together interdisciplinary medical, technological and social science researchers.

Call for Papers

We are looking for submissions on the various topics related to care IMX:

Participant should submit a 4-page short paper or 2-page position or demonstration paper, outlining their perspective or experience with respect to the workshop topics In order to promote collaboration with the industrial community, we will allow practitioners to submit a short Prezi, Keynote, Powerpoint, video presentation, or demonstration that would allow them to efficiently delineate and express their main points, in place of a paper.

Schedule and important dates


Please use the registration system of the main conference:

Keynote: Virtual Reality in Mental Health – A Self-Counselling Approach

Extensive research into virtual reality and its applications started in the 1990s. To date there have been over 1,700,000 scientific publications and patents that mention the terms “virtual reality”, and about 5% of these specifically include the term “mental health”. Early work concentrated on specific phobias such as fear of heights and flying, and then expanded into social phobia and general anxiety disorders, and more complex syndromes such as depression. It has most commonly been used in research in the context of exposure and cognitive behavioural therapy. The evidence suggests that the results are at least as good as conventional in vivo treatment. VR has also been used in the study and treatment of psychotic illnesses such as paranoia. In this talk I will review research in this field and move on to discuss a particular paradigm that makes use of VR for self-counselling, including its role in helping people to overcome obesity.

Mel Slater is a Distinguished Investigator at the University of Barcelona in the Institute of Neurosciences, and co-Director of the Event Lab (Experimental Virtual Environments for Neuroscience and Technology). He was previously Professor of Virtual Environments at University College London in the Department of Computer Science. He has been involved in research in virtual reality since the early 1990s, and has been first supervisor of 40 PhDs in graphics and virtual reality since 1989. He held a European Research Council Advanced Grant TRAVERSE 2009-2015 and has now a second Advanced Grant MoTIVE 2018-2023. He is a Research Award Winner of the Alexander von Humboldt Foundation in 2021, and was elected to the IEEE VGTC Virtual Reality Academy in 2022. He is Field Editor of Frontiers in Virtual Reality, and Chief Editor of the Human Behaviour in Virtual Reality section. His publications can be seen on

Accepted papers

  1. Creating a new method for assessing functional abilities, using biomarkers of human behaviour in immersive situations (A. Renaux, F. Clanche, G. Gauchard and S. Colnat-Coulbois)
  2. ReVBED : A semi-guided virtual environment for inducing food craving in a binge-eating therapy process (F. Ramousse, G. Lavoué, P. Baert, V. Bhoowabul, S. Fleury, B. Ravey, A. Gay, C. Massoubre and C. Helfenstein-Didier)
  3. Co-creative use of virtual reality in hypnotherapy: The example of the « Virtual Magic Glove » application (P.-H. Garnier)
  4. Experimenting in virtual reality with an autistic public having language and intellectual development disorders: lessons learned and recommendations (C. Lacote-Coquereau, T. Vigier and M. Perreira Da Silva)
  5. A virtual mobility test to evaluate functional vision of visual impaired patients (A. Crozet, T. Vigier, P. Le Callet, P. Lebranchu and L. Communier)

Program (beginning at 2 pm)

  1. Welcome and introduction
  2. Paper session 1 (15 minutes presentation for each paper + questions at the end)
  3. Mel Slater – Immersive Social Media and the Metaverse – 50 minutes (from Barcelone)
  4. Pause and VR demos
  5. Paper session 2 (15 minutes presentation for each paper + questions at the end)
  6. Panel : « What will be healthcare with immersive technologies in 2033? » With Eric Malbos (Psychiatrist), Pierre Gadea (C2CARE – VR software for healthcare), Mel Slater (Researcher) + another industrial participant (pending) – Animation : Yannick Prié
  7. Conclusion


Jieun Han ( currently works as an Assistant Professor at the Graduate School of Technical Management at Hanyang University. She obtained a Ph.D. degree in environmental design at Hanyang University in 2015, and her dissertation focuses on the evaluation of the healthcare environment with a service management context.

Mohamed Zied Kefi (, is a Clinical Neuropsychologist and a Post-doc at Nantes University. He has worked in the field of brain injury evaluation and rehabilitation since 2000. He currently holds the position of Research Engineer and Clinical Project Manager at Polytech Nantes and Nantes University.

Gyu Hyun Kwon ( is an Associate Professor at the Graduate School of Technology and Innovation Management, and jointly affiliated with the Department of Art & Technology, at Hanyang University in Korea.

Roman Malo ( is a clinical psychologist and Ph.D student in Nantes University. He’s working on new technologies and mental health mixing clinical and cognitive understanding of human functioning. His actual work focuses on improving our understanding of executive functioning in an embodied setting.

Yannick Prié ( is a Professor of Computer Science at the Nantes University. His research interests include Human-Computer Interaction, Visual analytics, User experience modeling, with a focus on interdisciplinary approaches. He has led several projects associating VR and psychotherapy.